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"Pleasantview" to "Strangetown") around to view a cinematic in a neighborhood it was not intended for. These cinematics are associated with the name of the neighborhood, so you could swap the names (I.e.
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These show off various highlights and interesting features in the neighborhood.
#THE SIMS 2 SUPER COLLECTION WINDOWS PLUS#
Oddly enough, whilst this placeholder object is not obtainable by normal means, it can be seen on the KidzTube station on a Sim's TV.Įach of the premade neighborhoods included with the basegame plus subsequent expansions open with a realtime cinematic upon loading. This placeholder object exists in the form taken by several debugging objects when they are spawned in-game. They also have working animations for the Sim getting in and out.Ĭars would eventually be introduced in The Sims 2: Nightlife expansion. They would immediately spawn in the middle of the road rather than being parked out of the driveway. The car can be interacted with to visit places, just like the Taxi. They are in a mostly incomplete state however. This section lists unused objects that are programmed in the game, and not the unused models.įrom some prerelease material, cars and driveways were originally going to be included in the base game. To apply the settings in the "Performance" window, click "OK" on the left.
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#THE SIMS 2 SUPER COLLECTION WINDOWS MODS#
The "Maxis Lost and Found" mods on ModTheSims has some interesting removed content, cover those here.Removed stuff in later expansion packs.Add information about cut content and oddities from forum thread "The Sims 2 development history" (russian: История разработки Симс 2) to this article.Also put the Story images into the Oddities section, since many contain early hairstyles and stuff. A lot of unused accessories is described here.Revisional changes via expansion packs there was a bug where a Sim can unexpectedly die.Show images for the removed features found in the files.There is a lot more unused stuff, especially in the basegame.